IAddMemoryRenderingsTarget.getMemoryRenderingTypes(
IWorkbenchPart part,
ISelection selection)
Returns a list of rendering types that can be added from the given workbench part and active
debug context, possibly empty.
IMemoryRenderingBindingsProvider.getDefaultRenderingTypes(
IMemoryBlock block)
Returns default rendering types bound to the given memory block,
possibly empty.
IMemoryRenderingBindingsProvider.getPrimaryRenderingType(
IMemoryBlock block)
Returns the primary rendering type bound to the given memory block,
or null if none.