org.eclipse.draw2d
Class Animation
java.lang.Object
org.eclipse.draw2d.Animation
- public class Animation
- extends java.lang.Object
A utility for coordinating figure animations. During animation, multiple
animators are employed to capture the initial and final states
for one or more figures. The animators then playback the animation by interpolating the
intermediate states for each figure using the initial and final "keyframes".
An animator is usually stateless and represents an specific technique. Any state
information is stored by the Animation utility. Therefore, one instance can be used
with multiple figures. Animators hook into the validation mechanism for figures and
connections. These hooks are used to capture the states, and to intercept the typical
layout process to insert the interpolated state.
To indicate that animation is desired, clients must call
markBegin()
prior to
invalidating any figures that are to be included in the animation. After this method is
called, changes are made, and
run()
is invoked. The run method will force a
validation pass to capture the final states, and then commence the animation. The
animation is synchronous and the method does not return until the animation has
completed.
-
Since:
- 3.2
-
See Also:
-
LayoutAnimator
Method Summary
|
static java.lang.Object
|
getFinalState
(
Animator animator,
IFigure figure)
Returns the final animation state for the given figure. |
static java.lang.Object
|
getInitialState
(
Animator animator,
IFigure figure)
Returns the initial animation state for the given animator and figure. |
static float
|
getProgress
()
Returns the animation progress, where 0.0 < progress ≤ 1.0. |
static boolean
|
isAnimating
()
Returns true if animation is in progress. |
static boolean
|
markBegin
()
Marks the beginning of the animation process. |
static void
|
run
()
Runs animation using the recommended duration: 250 milliseconds. |
static void
|
run
(int duration)
Captures the final states for the animation and then plays the animation. |
Methods inherited from class java.lang.Object
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
|
Animation
public Animation()
getFinalState
public static java.lang.Object getFinalState(
Animator animator,
IFigure figure)
- Returns the final animation state for the given figure.
-
-
Parameters:
-
animator
- the animator for the figure -
figure
- the figure being animated
-
Returns:
- the final state
-
Since:
- 3.2
getInitialState
public static java.lang.Object getInitialState(
Animator animator,
IFigure figure)
- Returns the initial animation state for the given animator and figure. If no state was
recorded,
null
is returned.
-
-
Parameters:
-
animator
- the animator for the figure -
figure
- the figure being animated
-
Returns:
- the initial state
-
Since:
- 3.2
getProgress
public static float getProgress()
- Returns the animation progress, where 0.0 < progress ≤ 1.0.
-
-
Returns:
- the progress of the animation
-
Since:
- 3.2
isAnimating
public static boolean isAnimating()
- Returns
true
if animation is in progress.
-
-
Returns:
-
true
when animating -
Since:
- 3.2
markBegin
public static boolean markBegin()
- Marks the beginning of the animation process. If the beginning has already been marked,
this has no effect.
-
-
Returns:
- returns
true
if beginning was not previously marked -
Since:
- 3.2
run
public static void run()
- Runs animation using the recommended duration: 250 milliseconds.
-
-
Since:
- 3.2
-
See Also:
-
run(int)
run
public static void run(int duration)
- Captures the final states for the animation and then plays the animation.
-
-
Parameters:
-
duration
- the length of animation in milliseconds -
Since:
- 3.2
Copyright (c) IBM Corp. and others 2000, 2007. All Rights Reserved.