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Descriptive Notation

Descriptive notation uses a different scheme for identifying locations on the board. Each file is named for the pieces at it's top and bottom ends as the game begins. The board is divided into King's side and Queen's side. The files are KR, KKt, KB, K, Q, QB, QKt, QR. These are known as a, b, c, d, e, f, g, h in Algebraic notation.

The ranks are counted from the player's point of view, from their back row to the far row. Consequently, white's row 1 is black's row 8. White's Q1 is Black's Q8; Black's KB5 is White's KB4.

The notation has the following format:

`piece` [( `file` `rank` )] `move` [ `file` `rank` ][ `note` ]

The symbol for the `piece` to be moved is one of p, B, N, R, Q, K.

If capturing, the `move` is `x`, followed by the symbol of the captured piece. Examples: pxp, NxQ. A search is required to determine which piece can be taken.

If not capturing, the `move` is `-`, followed by `file` `rank` to name the square moved to, from the perspective of whoever is moving, black or white

If 2 pieces are both be described by a move or capture, write the location of the intended piece in parentheses. Examples: `p(Q4)xR` means pawn at queen's rook four takes Rook, `N(KB3)-K5` means knight at KB3 moves to K5

Special moves include king's side castling, designated O-O, Queen's side castling, designated O-O-O.

Notes. If a pawn captures en passant or in passing it is designated `ep` in the `note` . A move resulting in a check of the king is followed by `ch` in the `note` . `!` means `good move`; `?` means ```bad move``` in the `note` .

If the pawn in front of the king is moved forward two spaces, it is described as `P-K4`. If the pawn in front of the queenside knight is moved forward one space, it is `P-QN3`. If a knight at K5 captures a rook on Q7, it would be `NxR` or if clarification is needed, `NxR(Q7)` or `N(K5)xR`.

 Published under the terms of the Open Publication License Design by Interspire