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Thinking in C++ Vol 2 - Practical Programming
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10: Design Patterns

describe a problem which occurs over and over again in our environment, and then describe the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice Christopher Alexander

This chapter introduces the important and yet nontraditional patterns approach to program design.

The most important recent step forward in object-oriented design is probably the design patterns movement, initially chronicled in Design Patterns, by Gamma, Helm, Johnson & Vlissides (Addison Wesley, 1995),[133] which is commonly called the Gang of Four book (GoF). GoF shows 23 solutions to particular classes of problems. In this chapter, we discuss the basic concepts of design patterns and provide code examples that illustrate selected patterns. This should whet your appetite for reading more about design patterns, a source of what has now become an essential, almost mandatory vocabulary for object-oriented programming.[134]

Thinking in C++ Vol 2 - Practical Programming
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   Reproduced courtesy of Bruce Eckel, MindView, Inc. Design by Interspire