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Android Development
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Widget Design Guidelines

Widgets are a feature introduced in Android 1.5. A widget displays an application's most important or timely information at a glance, on a user's Home screen. The standard Android system image includes several examples of widgets, including widgets for Analog Clock, Music, and other applications.

Users pick the widgets they want to display on their Home screens by touching & holding an empty area of the Home screen, selecting Widgets from the menu, and then selecting the widget they want.


This document describes how to design a widget so it fits graphically with other widgets and with the other elements of the Android Home screen. It also describes some standards for widget artwork and some widget graphics tips and tricks from the Android team.

For information about developing widgets, see the AppWidgets section of the Developer's Guide and the AppWidgets blog post.

Standard widget anatomy

Typical Android widgets have three main components: A bounding box, a frame, and the widget's graphical controls and other elements. Well-designed widgets leave some padding between the edges of the bounding box and the frame, and between the inner edges of the frame and the widget's controls. Widgets designed to fit visually with other widgets on the Home screen take cues from the other elements on the Home screen for alignment; they also use standard shading effects. All of these details are described in this document.

Standard Widget Sizes in Portrait Orientation
Standard Widget Sizes in Portrait Orientation


Standard Widget Sizes in Landscape Orientation
Standard Widget Sizes in Landscape Orientation

Designing a widget

  1. Select a bounding box size for your widget.
  2. The most effective widgets display your application's most useful or timely data in the smallest widget size. Users will weigh the usefulness or your widget against the portion of the Home screen it covers, so the smaller the better.

    All widgets must fit within the bounding box of one of the six supported widget sizes, or better yet, within a pair of portrait and landscape orientation sizes, so your widget looks good when the user switches screen orientations.

    Standard widget sizes illustrates the bounding dimensions of the six widget sizes (three in portrait and three in landscape orientation).

  3. Select a matching frame.
  4. Standard widget frames illustrates the standard frames for the six widget sizes, with links so you can download copies for your own use. You don't have to use these frames for your widget, but if you do, your widgets are more likely to fit visually with other widgets.

  5. Apply standard shadow effect to your graphics.
  6. Again, you don't have to use this effect, but Standard widget shadows shows the Photoshop settings used for standard widgets.

  7. If your widget includes buttons, draw them in three states (default, pressed, and selected).
  8. You can download a Photoshop file that contains the three states of the Play button, taken from the Music widget, to analyze the Photoshop settings used for the three standard button effects.

    Click to download
Photoshop template

  9. Finish drawing your artwork and then scale and align it to fit.
  10. Widget alignment tips and tricks describes some techniques for aligning your widget's graphics inside the standard frames, along with a few other widget graphics tricks.

  11. Save your widget with the correct graphics file settings.
  12. Windows graphics file format describes the correct settings for your widget graphics files.

Standard widget sizes

There are six standard widget sizes, based on a Home screen grid of 4 x 4 (portrait) or 4 x 4 (landscape) cells. These dimensions are the bounding boxes for the six standard widget sizes. The contents of typical widgets don't draw to the edge of these dimensions, but fit inside a frame withing the bounding box, as described in Designing a widget.

In portrait orientation, each cell is 80 pixels wide by 100 pixels tall (the diagram shows a cell in portrait orientation). The three supported widget sizes in portrait orientation are:

4 x 1320 x 100
3 x 3240 x 300
2 x 2160 x 200

dimensions in portrait orientation

In landscape orientation, each cell is 106 pixels wide by 74 pixels tall. The three supported widget sizes in landscape orientation are:

4 x 1424 x 74
3 x 3318 x 222
2 x 2212 x 148

dimensions in landscape orientation

Standard widget frames

For each of the six standard widget sizes there is a standard frame. You can click the images of the frames in this section to download a Photoshop file for that frame, which you can use for your own widgets.

Click to

Click to

Click to

to download

to download

to download

Standard widget shadows

You can apply a shadow effect to your widget's artwork, so it matches other standard Android widgets, using the following settings in the Photoshop Layer Style dialog box.

Layer Style
settings for standard shadows

Widget graphics tips and tricks

The Android team has developed a few tricks for aligning widget artwork within standard widget bounding boxes and frames, so the widget aligns visually with other widgets and the other elements of the Home screen, as well as other techniques for creating widgets.

  • Use a screen shot from the Android SDK emulator to align both the shapes and shadows of your widget controls with the Search widget and with other elements on the Home screen.
  • Cut the widget artwork asset" based on the full size of a cell, including any padding you want. (That is, for a 4 x 1 widget, cut the asset at 320 by 100 pixels.)

    Aligning widget

  • To reduce banding when exporting a widget, apply the following Photoshop Add Noise setting to your graphic.
  • Add Noise
settings for widget graphics

  • Apply 9-patch techniques to shrink the graphic and set the padding of the content area. (See the detailed guide here.)
  • Note: The current Android widget templates were designed using a custom gradient angle, which means the 9-patch techniques can't be used to optimize the size of the asset. However, 9-patch techniques were used to set the content area padding.

  • In some cases, devices have low pixel depths that can cause visual banding and dithering issues. To solve this, application developers should pass assets through a "proxy" drawable defined as XML:. This technique references the original artwork, in this case "background.9.png", and instructs the device to dither it as needed.

Widget graphics file format

Save your widget artwork using the appropriate bounding box size in PNG-24 format on a transparent background and in 8-bit color.

Widget graphics file format

Android Development
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  Published under the terms fo the Apache 2.0 License Design by Interspire  

  Published under the terms fo the Apache 2.0 License Design by Interspire