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Thinking in C++
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Re-entrancy

The problem occurs because functions in C and C++ support interrupts; that is, the languages are re-entrant. They also support recursive function calls. This means that at any point in the execution of a program an interrupt can occur without breaking the program. Of course, the person who writes the interrupt service routine (ISR) is responsible for saving and restoring all the registers that are used in the ISR, but if the ISR needs to use any memory further down on the stack, this must be a safe thing to do. (You can think of an ISR as an ordinary function with no arguments and void return value that saves and restores the CPU state. An ISR function call is triggered by some hardware event instead of an explicit call from within a program.)

Now imagine what would happen if an ordinary function tried to return values on the stack. You can’t touch any part of the stack that’s above the return address, so the function would have to push the values below the return address. But when the assembly-language RETURN is executed, the stack pointer must be pointing to the return address (or right below it, depending on your machine), so right before the RETURN, the function must move the stack pointer up, thus clearing off all its local variables. If you’re trying to return values on the stack below the return address, you become vulnerable at that moment because an interrupt could come along. The ISR would move the stack pointer down to hold its return address and its local variables and overwrite your return value.

To solve this problem, the caller could be responsible for allocating the extra storage on the stack for the return values before calling the function. However, C was not designed this way, and C++ must be compatible. As you’ll see shortly, the C++ compiler uses a more efficient scheme.

Your next idea might be to return the value in some global data area, but this doesn’t work either. Reentrancy means that any function can be an interrupt routine for any other function, including the same function you’re currently inside. Thus, if you put the return value in a global area, you might return into the same function, which would overwrite that return value. The same logic applies to recursion.

The only safe place to return values is in the registers, so you’re back to the problem of what to do when the registers aren’t large enough to hold the return value. The answer is to push the address of the return value’s destination on the stack as one of the function arguments, and let the function copy the return information directly into the destination. This not only solves all the problems, it’s more efficient. It’s also the reason that, in PassingBigStructures.cpp, the compiler pushes the address of B2 before the call to bigfun( ) in main( ). If you look at the assembly output for bigfun( ), you can see it expects this hidden argument and performs the copy to the destination inside the function.

Thinking in C++
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   Reproduced courtesy of Bruce Eckel, MindView, Inc. Design by Interspire