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Thinking in C++
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References in C++

A reference (&) is like a constant pointer that is automatically dereferenced. It is usually used for function argument lists and function return values. But you can also make a free-standing reference. For example,

//: C11:FreeStandingReferences.cpp
#include <iostream>
using namespace std;

// Ordinary free-standing reference:
int y;
int& r = y;
// When a reference is created, it must 
// be initialized to a live object. 
// However, you can also say:
const int& q = 12;  // (1)
// References are tied to someone else's storage:
int x = 0;          // (2)
int& a = x;         // (3)
int main() {
  cout << "x = " << x << ", a = " << a << endl;
  a++;
  cout << "x = " << x << ", a = " << a << endl;
} ///:~

In line (1), the compiler allocates a piece of storage, initializes it with the value 12, and ties the reference to that piece of storage. The point is that any reference must be tied to someone else’s piece of storage. When you access a reference, you’re accessing that storage. Thus, if you write lines like (2) and (3), then incrementing a is actually incrementing x, as is shown in main( ). Again, the easiest way to think about a reference is as a fancy pointer. One advantage of this “pointer” is that you never have to wonder whether it’s been initialized (the compiler enforces it) and how to dereference it (the compiler does it).

There are certain rules when using references:

  1. A reference must be initialized when it is created. (Pointers can be initialized at any time.)
  2. Once a reference is initialized to an object, it cannot be changed to refer to another object. (Pointers can be pointed to another object at any time.)
  3. You cannot have NULL references. You must always be able to assume that a reference is connected to a legitimate piece of
    Thinking in C++
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   Reproduced courtesy of Bruce Eckel, MindView, Inc. Design by Interspire