12.2 Examining the symbol table
As described earlier in the discussion of debugging, executables and
object files can contain a symbol table (see section 5 Compiling for debugging). This table stores the location of functions and variables
by name, and can be displayed with the nm command:
$ nm a.out
08048334 t Letext
08049498 ? _DYNAMIC
08049570 ? _GLOBAL_OFFSET_TABLE_
........
080483f0 T main
08049590 b object.11
0804948c d p.3
U printf@GLIBC_2.0
Among the contents of the symbol table, the output shows that the start
of the main function has the hexadecimal offset 080483f0.
Most of the symbols are for internal use by the compiler and operating
system. A 'T' in the second column indicates a function that is
defined in the object file, while a 'U' indicates a function which
is undefined (and should be resolved by linking against another object
file). A complete explanation of the output of nm can be found
in the GNU Binutils manual.
The most common use of the nm command is to check whether a
library contains the definition of a specific function, by looking for a
'T' entry in the second column against the function name.