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Thinking in C++
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Index


!
, # , $ , % , & , > , < , ( , * , + , - , . , / , : , = , A , B , C , D , E , F , G , H , I , J , K , L , M , N , O , P , Q , R , S , T , U , V , W , X , Z , [ , ^ , | , ~


!, 1
!=, 1
#, preprocessor stringize operator, 1
#define, 1, 2, 3, 4
#endif, 1, 2
#ifdef, 1, 2
#ifndef, 1
#include , 1
#undef, 1
$<, in makefiles, 1
%, 1
&, 1, 2
&&, logical and, 1, 2
&, bitwise and, 1
&= bitwise, 1
>, 1
>>, 1
iostreams
operator, 1
overloading, 1
>>=, 1
>=, 1
<, 1
<<, 1
overloading for iostreams, 1
<<=, 1

<=, 1
( ), overloading the function call operator, 1
*, 1
overloaded operator, 1, 2
pointer dereference, 1
+, 1, 2
with pointers, 1
++, 1
with pointers, 1
-, 1, 2
->
overloading the smart pointer operator, 1
struct member selection via pointer, 1
->*, overloading, 1
-, with pointers, 1
--, 1
--, with pointers, 1
. member selection operator, 1
... variable argument list, 1
varargs, 1
/, 1
: ternary if-else, 1
::, 1, 2
scope resolution operator, and namespaces, 1
=, 1
operator
as a private function, 1
automatic creation, 1
operator, as a private function, 1
overloading, 1
==, 1, 2
abort( ), 1
abstract
base classes and pure virtual functions, 1
data type, 1, 2
abstraction, 1
access
control, 1
run-time, 1
function, 1

specifiers, 1, 2
and object layout, 1
order for, 1
accessors, 1
actor, in use cases, 1
addition (+), 1
address
const, 1
each object must have a unique address, 1
element, 1
function, 1, 2
memory, 1
object, 1
pass as const references, 1
passing and returning with const, 1
struct object, 1
address-of (&), 1
aggregate, 1
const aggregates, 1
initialization, 1, 2
and structures, 1
aggregation, 1
algorithms, Standard C++ Library, 1
aliasing
namespace, 1
solving with reference counting and copy-on-write, 1
Allison, Chuck, 1, 2, 3
allocation
dynamic memory allocation, 1, 2
memory, and efficiency, 1
storage, 1
alternate linkage specification, 1
ambiguity, 1
during automatic type conversion, 1
with namespaces, 1
analysis
and design, object-oriented, 1
paralysis, 1
requirements analysis, 1
and
& bitwise, 1, 2
&& logical, 1, 2
&& logical and, 1
and_eq, &= (bitwise and-assignment), 1
anonymous union, 1
ANSI Standard C++, 1
argc, 1
arguments
argument-passing guidelines, 1
command line, 1, 2
const, 1
constructor, 1
default, 1, 2, 3
argument as a flag, 1
destructor, 1

empty argument list, C vs. C++, 1
function, 1, 2
indeterminate list, 1
macro, 1
mnemonic names , 1
name decoration, 1
overloading vs. default arguments, 1
passing, 1
placeholder, 1
preferred approach to argument passing, 1
references, 1
return values, operator overloading, 1
trailing and defaults, 1
unnamed, 1
variable argument list, 1, 2
without identifiers, 1
argv, 1
arithmetic, pointer, 1
array, 1
automatic counting, 1
bounds-checked, using templates, 1
calculating size, 1
definition, limitations, 1
indexing, overloaded operator [], 1
initializing to zero, 1
inside a class, 1
making a pointer look like an array, 1
new & delete, 1
of pointers, 1
of pointers to functions , 1
off-by-one error, 1
overloading new and delete for arrays, 1
pointers and, 1
static, 1
static initialization, 1
asctime( ), 1
assembly-language
asm in-line assembly-language keyword, 1
CALL, 1
code for a function call, 1
code generated by a virtual function, 1
RETURN, 1
assert( )
macro in Standard C, 1
assert( )
macro in Standard C, 1, 2
assignment, 1, 2
disallowing, 1
memberwise, 1, 2
operator, 1
overloading, 1
pointer, const and non-const, 1
self-assignment in operator overloading, 1
assure( ), 1
from require.h, 1
atexit( ), 1
atof( ), 1, 2
atoi( ), 1
atol( ), 1
auto keyword, 1, 2
auto-decrement operator, 1
auto-increment operator, 1, 2
automatic
counting, and arrays, 1
creation of operator=, 1
destructor calls, 1
type conversion, 1, 2
pitfalls, 1
preventing with the keyword explicit, 1
variable, 1, 2, 3
backslash, 1
backspace, 1
bad_alloc, 1
base
abstract base classes and pure virtual functions, 1
base-class interface, 1
fragile base-class problem, 1
types, 1
virtual keyword in derived-class declarations, 1
basic concepts of object-oriented programming (OOP), 1
BASIC language, 1, 2
Beck, Kent, 1
behavior, 1
binary operators, 1
examples of all overloaded, 1
overloaded, 1
binding
dynamic binding, 1
early, 1, 2
function call binding, 1, 2
late, 1, 2
run-time binding, 1
bit bucket, 1
bit-shifting, 1
bitand, & (bitwise and), 1
bitcopy, 1
bitcopy, vs. initialization, 1
bitor, | (bitwise or), 1
bitwise
and operator &, 1, 2
const, 1
exclusive-or, xor ^, 1
explicit bitwise and logical operators, 1
not ~, 1
operators, 1
or operator |, 1, 2
bloat, code, 1
block
access, 1
and storage allocation, 1
definition, 1
Booch, Grady, 1
book
design & production, 1
errors, reporting, 1
bool, 1, 2
Boolean, 1, 2, 3
algebra, 1
and floating point, 1
bool, true and false, 1
bounds-checked array, with templates, 1
break, keyword, 1
bucket, bit, 1
bugs
common pitfalls with operators, 1
finding, 1
from casts, 1
with temporaries, 1
built-in type, 1
basic, 1
initializer for a static variable , 1
pseudoconstructor
calls for, 1
form for built-in types, 1
byte, 1
C, 1
#define, 1
backward compatibility, 1
C programmers learning C++, 1
C++ compatibility, 1
compiling with C++, 1
concepts, 1
const, 1
converting from C to C++, 1, 2
difference with C++ when defining variables, 1
empty argument list, C vs. C++, 1
finding problems in old code, 1
function library, 1
fundamentals, 1
heap, 1
hole in the type system, via void*, 1
ISO Standard C, 1
libraries, 1, 2
linkage, 1
linking compiled C code with C++, 1
name collisions, 1
operators and their use, 1
passing and returning variables by value, 1
pitfalls, 1
preprocessor, 1
safety hole during linking, 1
Standard library function
abort( ), 1
atexit( ), 1
exit( ), 1
Thinking in C CD ROM, 1
C++
automatic typedef for struct and class, 1
C compatibility, 1
C programmers learning C++, 1
cfront, original C++ compiler, 1
compiling C, 1
converting from C to C++, 1, 2
data, 1
difference with C when defining variables, 1
efficiency, 1
empty argument list, C vs. C++, 1
explicit casts, 1
finding C errors by recompiling in C++, 1
first program, 1
GNU Compiler, 1
hybrid object-oriented language, and friend, 1
implicit structure address passing, 1
linking compiled C code with C++, 1
major language features, 1
meaning of the language name, 1
object-based C++, 1
one definition rule, 1
operators and their use, 1
programming guidelines, 1
Standard C++, 1
Standards Committee, 1
strategies for transition to, 1
stricter type checking, 1
strongly typed language, 1
why it succeeds, 1
c-v qualifier, 1
calculating array size, 1
CALL, assembly-language, 1
calling a member function for an object , 1
calloc( ), 1, 2, 3
Carolan, John, 1
Carroll, Lewis, 1
case, 1
cassert standard header file, 1
cast, 1, 2, 3, 4, 5, 6
C++ explicit casts, 1
casting away constness, 1
casting void pointers, 1
const_cast, 1
explicit cast for upcasting, 1
explicit keyword, 1
operators, 1
pointer assignment, 1
reinterpret cast, 1
static_cast, 1
cat, Cheshire, 1
catch clauses, 1
CD ROM
seminars on CD-ROM from MindView, 1
Thinking in C, Foundations for Java & C++ (packaged with book), 1, 2, 3
cfront, original C++ compiler, 1
chapter overviews, 1
char, 1, 2, 3
sizeof, 1
character, 1
array literals, 1
character array concatenation, 1
constants, 1
characteristics, 1
check for self-assignment in operator overloading, 1
Cheshire cat, 1
cin, 1
clashes, name, 1
class, 1, 2, 3
abstract base classes and pure virtual functions, 1
adding new virtual functions in the derived class, 1
aggregate initialization, 1
class definition and inline functions, 1
compile-time constants inside, 1, 2, 3
composition, and copy-constructor, 1
const and enum in, 1
container class templates and virtual functions, 1
creators, 1
declaration, 1
of a nested friend class, 1
defining the interface, 1

definition, 1
difference between a union and a class, 1
duplicate class definitions and templates, 1
fragile base-class problem, 1
generated by macro, 1
generated classes for templates, 1
handle class, 1
inheritance
and copy-constructor, 1
diagrams, 1
initialization, memberwise, 1
instance of, 1
keyword, 1
local, 1
nested, 1
iterator, 1, 2
overloading new and delete for a class, 1

pointers in, and overloading operator=, 1
static class objects inside functions, 1
static data members, 1
static member functions, 1
templates, 1
using const with, 1
class-responsibility-collaboration (CRC) cards, 1
cleanup, 1, 2
automatic destructor calls with inheritance and composition, 1
initialization and cleanup on the heap, 1
client programmer, 1, 2
code
source availability, 1
table-driven, 1
assembly for a function call, 1
bloat, 1
comment tags in listings, 1
consulting, mentoring, and design and code walkthroughs from MindView, 1
generator, 1
organization, 1
header files, 1
program structure when writing code, 1

re-use, 1
collection, 1, 2
collector, garbage, 1
collision, linker, 1
comma operator, 1, 2
command line, 1
arguments, 1
comment tag
for linking, 1
in source-code listings, 1
comments, makefile, 1
committee, C++ Standards, 1
common interface, 1
compaction, heap, 1
compatibility
C & C++, 1
with C, 1
compilation
needless, 1
process, 1
separate, 1
separate, and make, 1
compile time constants, 1
compiler, 1, 2
creating default constructor, 1
original C++ compiler cfront, 1
running, 1
support, 1
compiling C with C++, 1
compl, ~ ones complement, 1
complicated
declarations & definitions, 1
expressions, and operator overloading, 1
composite
array, 1
type creation, 1
composition, 1, 2, 3
combining composition & inheritance, 1
copy-constructor, 1
member object initialization, 1
vs. inheritance, 1, 2, 3
concatenation, character array, 1
concept, high, 1
conditional operator, 1
conditional, in for loop, 1
const, 1, 2
address of, 1
aggregates, 1
casting away, 1
character array literals, 1
compile-time constants in classes, 1
const reference function arguments, 1
correctness, 1
enum in classes, 1
evaluation point of, 1
extern, 1
function arguments and return values, 1
in C, 1
initializing data members, 1
logical, 1
member function, 1
and objects, 1
mutable, 1

pass addresses as const references, 1
pointer to const, 1
pointers, 1
reference, 1, 2
and operator overloading, 1
return by value as const, 1
and operator overloading, 1
safety, 1

temporaries are automatically const, 1
constant, 1
character, 1
compile-time, 1
inside classes, 1
folding, 1, 2

named, 1
templates, constants in, 1
values, 1
constructor, 1, 2, 3, 4
arguments, 1
automatic type conversion, 1
behavior of virtual functions inside constructors, 1
copy-constructor, 1, 2, 3, 4, 5
alternatives to, 1
vs. operator=, 1
creating a new object from an existing object, 1
default, 1, 2, 3, 4, 5
inheritance, 1
synthesized by the compiler, 1
doesn’t automatically inherit, 1
efficiency, 1
global object, 1
initialization and cleanup on the heap, 1
initializer list, 1, 2, 3
pseudoconstructors, 1
inline, 1

installing the VPTR, 1
memberwise initialization, 1
name, 1
new operator, memory exhaustion, 1
order of construction with inheritance, 1
order of constructor calls, 1
and destructor calls, 1
overloading, 1, 2

private, 1
pseudo-constructor, 1
return value, 1
tracking creations and destructions, 1
virtual functions & constructors, 1
const_cast, 1
consulting, mentoring, and design and code walkthroughs from MindView, 1
container, 1, 2
container class templates and virtual functions, 1
delete, 1
iterators, 1
new, delete, and containers, 1
ownership, 1, 2, 3
polymorphism , 1
Standard C++ Library, 1
vector, 1
context, and overloading, 1
continuation, namespace, 1
continue, keyword, 1
control
access, 1, 2
run-time, 1
access specifiers, 1

expression, used with a for loop, 1
controlling
execution, 1
linkage, 1
conversion
automatic type conversion, 1
narrowing conversions, 1
pitfalls in automatic type conversion, 1
preventing automatic type conversion with the keyword explicit, 1
to numbers from char*, 1
converting from C to C++, 1, 2
copy-constructor, 1, 2, 3, 4, 5, 6, 7
alternatives, 1
composition, 1
default, 1
inheritance, 1
private, 1, 2
upcasting and the copy-constructor, 1
vs. operator=, 1
copy-on-write (COW), 1
copying pointers inside classes, 1
copyright notice, source code, 1
correctness, const, 1
costs, startup, 1
counting
automatic, and arrays, 1
reference, 1
cout, 1, 2
cover design, book, 1
CRC, class-responsibility-collaboration cards, 1
creating
functions in C and C++, 1
new object from an existing object, 1
objects on the heap, 1
crisis, software, 1
cstdlib standard header file, 1
cstring standard header file, 1
data
defining storage for static members, 1
initializing const members, 1
static area, 1
static members inside a class, 1
data type
abstract, 1, 2
built-in, 1
equivalence to class, 1
user-defined, 1
debugging, 1
assert() macro, 1
flags, 1
preprocessor flags, 1
require.h, 1
run-time, 1
using the preprocessor, 1
decimal, 1
declaration, 1, 2
all possible combinations, 1
analyzing complex, 1
and definition, 1
class, 1
nested friend, 1
const, 1

forward, 1
function, 1, 2, 3
declaration syntax, 1
not essential in C, 1
header files, 1, 2
structure, 1
using, for namespaces, 1
variable
declaration syntax, 1
point of declaration & scope, 1
virtual, 1
base-class declarations, 1
derived-class declarations, 1
decoration, name, 1, 2, 3, 4
overloading, 1
decoupling, 1
via polymorphism, 1
decrement, 1, 2
and increment operators, 1
overloading operator, 1
default
argument, 1, 2, 3
as a flag, 1
vs. overloading, 1
constructor, 1, 2, 3, 4, 5
inheritance, 1
copy-constructor, 1
default values in templates, 1
keyword, 1
defining
function pointer, 1
initializing at the same time, 1
initializing variables, 1
variable, 1
anywhere in the scope, 1
definition, 1
array, 1
block, 1
class, 1
complex function definitions, 1
const, 1
declaration, 1
duplicate class definitions and templates, 1
formatting pointer definitions, 1
function, 1
non-inline template member function definitions, 1
object, 1
pure virtual function definitions, 1
storage for static data members, 1
structure definition in a header file, 1
delete, 1, 2, 3
calling delete for zero, 1
delete-expression, 1, 2
keyword, 1
multiple deletions of the same object, 1
new
and containers, 1
for arrays, 1
overloading new and delete, 1
array, 1
class, 1
global, 1
void*, deleting is a bug, 1
zero pointer, 1
Demarco, Tom, 1
dependency
makefile, 1
static initialization, 1
deprecation, of ++ with a bool flag, 1
dereference
*, 1
dereferencing function pointers, 1
pointer, 1
derived
adding new virtual functions in the derived class, 1
types, 1
virtual keyword in derived-class declarations, 1
design
analysis and design, object-oriented, 1
book
cover, 1
design and production, 1
consulting, mentoring, and design and code walkthroughs from MindView, 1
five stages of object design, 1
inlines, 1
mistakes, 1
pattern, iterator, 1
patterns, 1, 2
destructor, 1
automatic destructor calls, 1
with inheritance and composition, 1
doesn’t automatically inherit , 1
explicit destructor call, 1
initialization and cleanup on the heap, 1
inlines, 1
order of constructor and destructor calls, 1
pure virtual destructor, 1
scope, 1
static objects, 1
tracking creations and destructions, 1
virtual destructor, 1, 2, 3, 4
virtual function calls in destructors, 1
development, incremental, 1
diagram
class inheritance diagrams, 1
inheritance, 1
use case, 1
directive
preprocessor, 1
using, namespaces, 1, 2
header files, 1
directly accessing structure, 1
disallowing assignment, 1
dispatching, double/multiple, 1
division (/), 1
do-while, 1
double, 1
dispatching, and multiple dispatching, 1
double precision floating point, 1
internal format, 1
downcast
static_cast, 1
type-safe, 1
duplicate class definitions and templates, 1
dynamic
binding, 1
memory allocation, 1, 2
object creation, 1, 2, 3, 4
type checking, 1
dynamic_cast, 1
early binding, 1, 2, 3, 4
edition, 2nd, what’s new in, 1
efficiency, 1
C++, 1
constructor, 1
creating and returning objects, 1
inlines, 1
memory allocation, 1
references, 1
trap of premature optimization, 1
virtual functions, 1
elegance, in programming, 1
Ellis, Margaret, 1
else, 1
embedded
object, 1
systems, 1
encapsulation, 1, 2
end sentinel, iterator, 1, 2, 3
enum
and const in classes, 1
clarifying programs with, 1
hack, 1
incrementing, 1
keyword, 1
type checking, 1
untagged, 1, 2
equivalence, 1
==, 1
error
exception handling, 1
off-by-one, 1
preventing with common header files, 1
reporting errors in book, 1
structure redeclaration, 1
escape sequences, 1
evaluation order, inline, 1
evolution, in program development, 1
exception handling, 1, 2
simple use, 1
executing code
after exiting main( ), 1, 2
before entering main( ), 1
execution
controlling, 1
point, 1
exercise solutions, 1
exit( ), 1, 2
explicit
cast, 1
C++, 1
for upcasting, 1
keyword to prevent automatic type conversion, 1
exponential, 1
notation, 1
exponentiation, no operator, 1
expressions, complicated, and operator overloading, 1
extending a class during inheritance, 1
extensible program, 1
extern, 1, 2, 3, 4, 5, 6, 7
const, 1, 2
to link C code, 1
external
linkage, 1, 2, 3, 4
references, during linking, 1
extractor and inserter, overloading for iostreams, 1
Extreme Programming (XP), 1, 2, 3
factory, design pattern, 1
false, 1, 2, 3
and true, in conditionals, 1
bool, true and false, 1
fan-out, automatic type conversion, 1
Fibonacci, 1
fibonacci( ), 1
file
header, 1, 2, 3
code organization, 1
const, 1
namespaces, 1
names, 1
reading and writing, 1
scope, 1, 2, 3
static, 1, 2, 3, 4
structure definition in a header file, 1
flags, debugging, 1
floating point
float, 1, 2
float.h, 1
internal format, 1
number size hierarchy, 1
numbers, 1, 2
true and false, 1
for
defining variables inside the control expression, 1
loop, 1, 2
loop counter, defined inside control expression, 1
variable lifetime in for loops, 1
formatting pointer definitions, 1
forward
declaration, 1
reference, inline, 1
Fowler, Martin, 1, 2, 3
fragile base-class problem, 1
fragmentation, heap, 1, 2
free store, 1
free( ), 1, 2, 3, 4, 5
free-standing reference, 1
friend, 1, 2
declaration of a nested friend class, 1
global function, 1
injection into namespace, 1
member function, 1
nested structure, 1
structure, 1
fstream, 1
function, 1
abstract base classes and pure virtual functions, 1
access, 1
adding more to a design, 1
adding new virtual functions in the derived class, 1
address, 1, 2
argument, 1
const, 1
const reference , 1
reference, 1
array of pointers to, 1
assembly-language code generated
function call, 1
virtual function call, 1
binding, for a function call, 1, 2
body, 1
C library, 1
call operator( ), 1
call overhead, 1, 2
called for side effect, 1
complicated function definitions, 1
constructors, behavior of virtual functions inside, 1
creating, 1
declaration, 1, 2, 3
not essential in C, 1
required, 1
syntax, 1
definition, 1
empty argument list, C vs. C++, 1
expanding the function interface, 1
global, 1
friend, 1
helper, assembly, 1

inline, 1, 2, 3
header files, 1
local class (class defined inside a function), 1

member function, 1, 2
calling
a member function, 1
another member function from within a member function, 1
base-class functions, 1
const, 1, 2
friend, 1
inheritance and static member functions, 1
overloaded operator, 1
selection, 1
objects, 1
overloading, 1
operator, 1
using declaration, namespaces, 1
overriding, 1
pass-by reference & temporary objects, 1
pointer
defining, 1
to member function, 1
using a function pointer, 1
polymorphic function call, 1
prototyping, 1
pure virtual function definitions, 1
redefinition during inheritance, 1
return value
by reference, 1
returning a value, 1
type, 1
void, 1
signature, 1
stack frame for a function call , 1
static
class objects inside functions, 1
member, 1, 2, 3
objects inside functions, 1
variables inside functions, 1
templates, 1
type, 1
unique identifier for each, 1
variable argument list, 1
virtual function, 1, 2
constructor, 1
overriding, 1
picturing, 1
garbage collector, 1, 2
generic algorithm, 1
get and set functions, 1
get( ), 1
getline( )
and string, 1
from iostreams library, 1
Glass, Robert, 1
global
friend function, 1
functions, 1
new and delete, overloading, 1
object constructor, 1
operator, overloaded, 1
scope resolution, 1
static initialization dependency of global objects, 1
variables, 1
GNU C++, 1
Gorlen, Keith, 1
goto, 1, 2, 3
non-local, 1
greater than
>, 1
or equal to (>=), 1
guaranteed initialization, 1, 2
guards, include, on header files, 1
guidelines
argument passing, 1
C++ programming guidelines, 1
object development, 1
hack, enum, 1
handle classes, 1, 2
has-a, 1
composition, 1
header file, 1, 2, 3, 4, 5, 6, 7
code organization, 1
enforced use of in C++, 1
formatting standard, 1
include guards, 1
inline definitions, 1
internal linkage, 1
namespaces, 1
new file include format, 1
order of inclusion, 1
templates, 1, 2
using directives, 1
importance of using a common header file, 1
multiple inclusion, 1
structure definition in a header file, 1
heap, 1, 2
C heap, 1
compactor, 1
creating objects, 1
fragmentation, 1, 2
guaranteeing that all objects are created on the heap, 1
storage allocation, 1
simple example system, 1
helper function, assembly, 1
hexadecimal, 1
hiding
function names inside a struct, 1
implementation, 1, 2, 3, 4
names
during inheritance, 1
during overloading, 1
variables from the enclosing scope, 1
hierarchy, singly-rooted/object-based, 1, 2
high concept, 1
high-level assembly language, 1
hostile programmers, 1
hybrid
C++, hybrid object-oriented language, and friend, 1
object-oriented programming language, 1
identifier
unique for each function, 1
unique for each object, 1
IEEE standard for floating-point numbers, 1, 2
if-else, 1
defining variables inside the conditional, 1
statement, 1
ternary ?:, 1
ifstream, 1, 2
implementation, 1, 2
and interface, separating, 1, 2, 3, 4
hiding, 1, 2, 3, 4
compile-time only, 1
implicit type conversion, 1
in situ inline functions, 1
in-memory compilation, 1
include, 1
include guards, in header files, 1, 2
new include format, 1
incomplete type specification, 1, 2
increment, 1, 2
and decrement operators, 1
incrementing and enumeration, 1
overloading operator ++, 1
incremental
development, 1
programming, 1
indeterminate argument list, 1
indexing
array, using [ ], 1, 2
zero, 1
inheritance, 1, 2, 3, 4
choosing composition vs. inheritance, 1
class inheritance diagrams, 1
combining composition & inheritance, 1
copy-constructor, 1
diagram, 1
extending a class during, 1
extensibility, 1
function redefinition, 1
initialization, 1
is-a, 1, 2
multiple, 1, 2, 3, 4, 5
name hiding, 1
operator overloading & inheritance, 1
order of construction, 1
private inheritance, 1
protected inheritance, 1
public inheritance, 1
static member functions, 1
subtyping, 1
virtual function calls in destructors, 1
vs. composition, 1, 2
VTABLE, 1
initialization, 1, 2
aggregate, 1, 2
array
elements, 1
to zero, 1
const data members, 1
const inside class, 1
constructor, 1
constructor initializer list, 1, 2, 3
definition, simultaneous, 1
for loop, 1, 2
guaranteed, 1, 2
during inheritance, 1
initialization and cleanup on the heap, 1

initializer for a static variable of a built-in type, 1
lazy, 1
member object initialization, 1
memberwise, 1, 2
object using =, 1
static
array, 1
const, 1
dependency, 1
member , 1
zero initialization by the linking-loading mechanism, 1
variables at point of definition, 1
vs. bitcopy, 1
injection, friend into namespace, 1
inline, 1, 2
class definition, 1
constructor efficiency, 1
constructors, 1
convenience, 1
definitions and header files, 1
destructors, 1
effectiveness, 1
efficiency, 1
function, 1, 2, 3
header files, 1
in situ, 1
limitations, 1
non-inline template member function definitions, 1
order of evaluation, 1
templates, 1
input
reading by words, 1
standard, 1
insert( ), 1
inserter and extractor, overloading for iostreams, 1
instance of a class, 1
instantiation, template, 1
int, 1
interface, 1
base-class interface, 1
common interface, 1
defining the class, 1
expanding function interface, 1
for an object, 1
implementation, separation of, 1, 2, 3, 4
implied by a template, 1
user, 1
internal linkage, 1, 2, 3, 4, 5
interpreters, 1
interrupt service routine (ISR), 1, 2
iostreams, 1
get( ), 1
getline( ), 1
global overloaded new & delete
interaction with, 1
limitations of, 1
manipulators, 1
overloading << and >>, 1
reading and writing files, 1
reading input, 1
setf( ), 1
strings with iostreams, 1
width( ), 1
is-a
inheritance, 1, 2
vs. is-like-a relationships, 1
ISO Standard
C, 1
fundamentals, 1
C++, 1
header files, 1
istream, overloading operator >>, 1
iteration, in program development, 1
iterator, 1, 2, 3
containers, 1
motivation, 1
nested class, 1
Standard C++ Library, 1
Jacobsen, Ivar, 1
Java, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
K&R C, 1
keywords
#define, 1, 2
#endif, 1, 2
#ifdef, 1
#include , 1
‘.’ (member selection operator), 1
&, 1
( ), function call operator overloading, 1
*, 1, 2
->, 1
overloading, 1
struct member selection via pointer, 1
->*, 1
overloading, 1
.*, 1
::, 1, 2
=, 1
overloading, 1, 2
asm, for in-line assembly language , 1

auto, 1, 2
bool, 1
true and false, 1
break, 1

case, 1
catch, 1
char, 1, 2, 3
class, 1, 2, 3
const, 1, 2, 3
const_cast, 1
continue, 1
default , 1
delete, 1, 2
do, 1
double, 1, 2
dynamic_cast, 1
else, 1
enum, 1, 2
untagged, 1
explicit, 1

extern, 1, 2, 3, 4, 5, 6
for alternate linkage, 1
false, 1, 2

float, 1, 2
for, 1, 2
friend, 1
goto, 1, 2, 3
if, 1
inline, 1, 2
int, 1
long, 1
long double, 1
long float (not legal), 1
mutable, 1
namespace, 1, 2, 3
new, 1, 2
operator, 1
private, 1, 2, 3, 4
protected, 1, 2, 3
public, 1
register, 1, 2
reinterpret_cast, 1
return, 1
short, 1
signed, 1
signed char, 1
sizeof, 1, 2, 3
with struct, 1
static, 1, 2, 3

static_cast, 1, 2
struct, 1, 2
switch, 1, 2
template, 1, 2
this, 1, 2, 3, 4, 5